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The Games Machine 131
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I-WAR 2 Egde of Chaos - New SDK
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IW2-EOC_Pog_Scripting_SDK.exe
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include
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iEscort.h
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iEscort.h
//
// Compiler-generated export header for package "iEscort"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iEscort.h 4 13/06/00 12:13p Martyn $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype iEscort.V( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Wedge( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.LineAbreast( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.LineAhead( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Parade( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.SkirmishLine( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Cross( hgroup ship_list, float offset, float radius, bool first_time );
prototype iEscort.Loose( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Impi( hgroup ship_list, float offset, float radius, bool first_time );
prototype iEscort.Outrider( hgroup ship_list, float offset, float radius, bool first_time );
prototype iEscort.Goose( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.LineAstern( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Box( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Claw( hgroup ship_list, float offset, float radius, bool first_time );
prototype iEscort.Wall( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.RandomRectangle( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.RandomSphere( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.Stack( hgroup group, float spacing_offset, float radius, bool first_time );
prototype iEscort.LockGroupsInFormation( hgroup lead_group, hobject secondary_group, float x, float y, float z, float radius, bool first_time );
prototype iEscort.InFormationImpi ( hgroup ship_list, hobject convoy, int ship_no, float x_offset, float y_offset, float z_offset, float spacing, float radius, bool first_time );
prototype iEscort.InFormationV ( hgroup ship_list, hobject convoy, int ship_no, float x_offset, float y_offset, float z_offset, float spacing, float radius, bool first_time );
prototype iEscort.InFormationGoose ( hgroup ship_list, hobject convoy, int ship_no, float x_offset, float y_offset, float z_offset, float spacing, float radius, bool first_time );
prototype iEscort.InFormationClaw ( hgroup ship_list, hobject convoy, int ship_no, float x_offset, float y_offset, float z_offset, float offset, float radius, bool first_time );
prototype iEscort.InFormationSkirmishLine ( hgroup ship_list, hobject convoy, int ship_no, float x_offset, float y_offset, float z_offset, float spacing_offset, float radius, bool first_time );
// EOF /////////////////////////////////////////////////////////////////////////